Shadow casting options
In the 3D scene, the default behavior is that all objects cast shadows, while ground objects do not. It is possible to enable or disable shadow casting for each shading object of the scene.
When shadow casting is disabled, the object will no longer project shadows onto others. If shadow casting is disabled for a PV object, the object will no longer project shadows, but it will continue to receive shadows from other elements in the scene.
This feature is intended to be used for multiple purposes:
- enable shadow calculations for ground objects when they may have an impact on the results
- disable far objects which you know will never generate any shadow on PV areas to simplify calculations
- quickly testing the impact of a shading object without having to remove it from the scene.
To enable shadow casting, use the checkbox located at the bottom right corner of all objects definition form:
You can also use the contextual menu from the objects tree:
In the List and management of objects window, you can also enable or disable the shadow casting by ticking the option with the shading icon