Building or composed objects

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Building or composed objects

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See also: Near shadings, general organisation.

Although elementary objects can be readily integrated in a global scene, PVsyst allows to assembly several elementary objects to build a more complex one (for example a complete building), which will be manipulated as a whole in the global scene.

The construction takes place in a secondary perspective view, and is quite similar to the global scene construction. Tools are the same (a subset) and the user can create and manipulate the elementary objects in the same way.

As with other objects, the user is advised to give a meaningful description, and will have to position the composed object in the global scene.

However, "building" objects can be saved as models for use in other shading scenes.

 

Please note that "Building" objects are intended to build shading objects; therefore they cannot hold PV sensitive planes. When necessary, these have to be created and positioned in the global scene, independently of the building object.